
- BGG rating
- 8.3
Ultimate Werewolf: Bonus Roles
- 5–99 players
- 30–60 min
- 2021

2021
Rules assistance for Ultimate Werewolf: Extreme
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultimate Werewolf: Extreme is a board game released in 2021 for 3–25 players, 30–60 minutes per game, and ages 8 and up. It was designed by Ted Alspach and Aaron Newman and its main mechanics are Variable Player Powers, Player Elimination, and Role Playing.
In Ultimate Werewolf Extreme, 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf games, Ultimate Werewolf Extreme has all sorts of roles and a moderator to run the game, but Extreme reworks this in several ways: A free, moderator assisting app that helps create and execute games with ease - automatically scanning each player's face and role using micro QR code technology An abundance of information on each card: role name, role description, role art, team, traditional balance value, info value, moderator difficulty, wake order, wake frequency, game length impact, and special considerations. A new role-balancing system based on information vs. the number of werewolves in any size game. Optional rules to increase difficulty, such as invisible Lycans, alternate nominees, celebrations after werewolf elimination that reduce village abilities, and elected judges that determine whether a nominated player is eliminated or not. Enough cards in the base game to play three simultaneous games of Ultimate Werewolf Extreme. Most importantly, the game is integrated with a new app that makes moderating easier than ever before. No more writing down all of the roles and who is assigned to them, or trying to remember some of the complex interactions that happen when using multiple special abilities. The app has two major parts: A deck configuration tool, and a game moderator assistant. The deck configuration tool creates a deck based on user-set parameters, such as number of players, moderator difficulty, info value, or traditional role balance. The game moderator assistant automatically scans cards, player names, and player faces, placing them into the app and using that information to run the game. While a moderator is still required to run the game and monitor the app, much of the critical bookkeeping, such as tracking the players who are still in the game, which actions should happen in what order at night, and timing each of the games all happen automatically. This app is not needed to play, but it will make moderating a breeze with a timer, turn order, and loads of special features! —description from the publisher
Ultimate Werewolf: Extreme supports 3–25 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ultimate Werewolf: Extreme is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ultimate Werewolf: Extreme for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ultimate Werewolf: Extreme has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ultimate Werewolf: Extreme belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Variable Player Powers, Player Elimination, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultimate Werewolf: Extreme are: Ted Alspach and Aaron Newman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultimate Werewolf: Extreme as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.