
- BGG rank
- BGG #11,745
- BGG rating
- 7.3
Combat Infantry: WestFront 1944-45
- 2 players
- 60–240 min
- Complexity 2.7/5
- 2017

Rules assistance for Victory: The Blocks of War – Logistics Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Victory: The Blocks of War – Logistics Set is an expansion for Victory: World War II released in 1999 for 2–6 players and ages 12 and up. It was designed by Tom Dalgliesh and Grant Dalgliesh and its main mechanics are Secret Unit Deployment.
The Logistics set adds factories and other logistical issues to Victory. Land, sea and air units each have their own factories, replacing the generic city production points of the standard game. Airfields can now be built, allowing air units to land even without a city or town. Mulberries are temporary ports that can be built by Marines. A storm affects a cluster of seven hexes and moves randomly each turn, preventing unit movement. All the logistics installations can be attacked and damaged or even destroyed, as can now bridges and canals, and appropriate markers are provided. Expands: Victory: World War II
Victory: The Blocks of War – Logistics Set supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Victory: The Blocks of War – Logistics Set for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Victory: The Blocks of War – Logistics Set has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Victory: The Blocks of War – Logistics Set belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Victory: The Blocks of War – Logistics Set are: Tom Dalgliesh and Grant Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Victory: The Blocks of War – Logistics Set as an expansion for Victory: World War II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Victory: World War II to use it. Check that your edition of Victory: World War II is compatible, as some expansions were revised between editions.