Victory: The Blocks of War – Logistics Set
BGG rating
7.0

Expansion for Victory: World War II

Victory: The Blocks of War – Logistics Set

1999

Rules assistance for Victory: The Blocks of War – Logistics Set

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 12+
  • Complexity 1.8/5

Rules assistant for Victory: The Blocks of War – Logistics Set

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Answers come from the official rulebook, with the page to check.

Victory: The Blocks of War – Logistics Set is an expansion for Victory: World War II released in 1999 for 2–6 players and ages 12 and up. It was designed by Tom Dalgliesh and Grant Dalgliesh and its main mechanics are Secret Unit Deployment.

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About the game

The Logistics set adds factories and other logistical issues to Victory. Land, sea and air units each have their own factories, replacing the generic city production points of the standard game. Airfields can now be built, allowing air units to land even without a city or town. Mulberries are temporary ports that can be built by Marines. A storm affects a cluster of seven hexes and moves randomly each turn, preventing unit movement. All the logistics installations can be attacked and damaged or even destroyed, as can now bridges and canals, and appropriate markers are provided. Expands: Victory: World War II

Questions and answers

Victory: The Blocks of War – Logistics Set supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.