VolgaFront: East of EastFront 1942-43
BGG rating
7.7

Expansion for EastFront: The War in Russia, 1941-45

VolgaFront: East of EastFront 1942-43

1994

Rules assistance for VolgaFront: East of EastFront 1942-43

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.0/5

Rules assistant for VolgaFront: East of EastFront 1942-43

What would you like to know?

Answers come from the official rulebook, with the page to check.

VolgaFront: East of EastFront 1942-43 is an expansion for EastFront: The War in Russia, 1941-45 released in 1994 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Tim Taylor and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.

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About the game

Volgafront is a folio add-on to Columbia Games EastFront: The War in Russia, 1941-45. It provides an eastern map extension of Russia so that a complete picture of the strategic possibilities during WWII in Germany's fight with the Soviet Union. It also comes with an additional EastFront rulebook and a set of new scenarios that utilize the map extension directly. EastFront: The War in Russia, 1941-45 is required to play with the VolgaFront map. VolgaFront is also part of the EuroFront series. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. EastFront: The War in Russia 1941-45 – Second Edition includes most of the VolgaFront map (but not scenarios). Expands: EastFront: The War in Russia, 1941-45 Expanded by: EuroFront: War in Europe, 1939-45

Questions and answers

VolgaFront: East of EastFront 1942-43 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.