Warhammer (Sixth Edition): Ravening Hordes
BGG rating
6.9

Warhammer (Sixth Edition): Ravening Hordes

2000

Rules assistance for Warhammer (Sixth Edition): Ravening Hordes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180–360 min
  • 12+

Rules assistant for Warhammer (Sixth Edition): Ravening Hordes

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer (Sixth Edition): Ravening Hordes is a board game expansion released in 2000 for 2 players, 180–360 minutes per game, and ages 12 and up. It was designed by Alessio Cavatore and Jake Thornton and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

Ravening Hordes is a complete set of 15 army lists for the 6th edition of Warhammer: The Game of Fantasy Battles, that allows to use existing armies (from the 4th, and 5th edition) in the new version of the game. Armies in the 32-page booklet: Orcs & Goblins, Empire, Daemon Hosts, Chaos Warriors, Beastmen, Skaven, Tomb Kings of Khemri, Vampire Counts, Dwarfs, Lizardmen, High Elves, Wood Elves, Dark Elves, Bretonnians, Chaos Dwarfs.

Questions and answers

Warhammer (Sixth Edition): Ravening Hordes supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.