Warmachine: High Command
BGG rank
BGG #8,934
BGG rating
6.1

Warmachine: High Command

2013

Rules assistance for Warmachine: High Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • Complexity 2.3/5

For 2 players

Rules assistant for Warmachine: High Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warmachine: High Command is a board game released in 2013 for 2–4 players and 60 minutes per game. It was designed by David Carl and its main mechanics are Hand Management, Race, and Income.

Expansions

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About the game

Game description from the publisher: The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This set can be combined with the following other core sets: Hordes: High Command Warmachine: High Command – Faith & Fortune

Questions and answers

Warmachine: High Command supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.