Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550
BGG rank
BGG #17,281
BGG rating
6.6

Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550

1975

Rules assistance for Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550

What would you like to know?

Answers come from the official rulebook, with the page to check.

Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550 is a board game released in 1975 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by John Young and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

One of five games in a series by SPI called PRESTAGS (the others were Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC, Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC, Legion: Tactical Warfare in the Roman Age, 100BC-700AD, and Viking: Tactical Warfare in the Dark Ages, 700-1300), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth. The battles can be played in an historical series or separately. Different options exist for various units (for example, cavalry can be dismounted to create men-at-arms.) Each game in the PRESTAGS series shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers.

Categories

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.