Action At Ustilug: A Pint Sized Campaign for the TooFatLardies Chain of Command Rules

Expansion for Chain of Command

Action At Ustilug: A Pint Sized Campaign for the TooFatLardies Chain of Command Rules

2016

Rules assistance for Action At Ustilug: A Pint Sized Campaign for the TooFatLardies Chain of Command Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120–180 min
  • 14+

Rules assistant for Action At Ustilug: A Pint Sized Campaign for the TooFatLardies Chain of Command Rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

Action At Ustilug: A Pint Sized Campaign for the TooFatLardies Chain of Command Rules is an expansion for Chain of Command released in 2016 for 2–6 players, 120–180 minutes per game, and ages 14 and up. It was designed by Chris Stoesen and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

The Action At Ustilug is a pint sized campaign for Chain of Command. It contains a half ladder campaign with a variable support system that adds an extra level of friction to your support choices. The campaign covers the opening day of Operation Barbarossa. The German 289th Infantry Division crossed the Ukrainian border at the bridges near Ustilug and encountered the Soviet 87th Rifle Division and elements of the 41st Tank Division. The scenarios cover rural as well as urban engagements. The Soviet defenders acquitted themselves well and delayed the German advance through the town at every opportunity. The booklet weighs in at 22 pages with full maps for each scenario. This does not have the same production quality as the Pint Sized Campaigns published through TooFatLardies as it has no graphics other than game maps. —description from the publisher at Wargame vault

Questions and answers

Action At Ustilug: A Pint Sized Campaign for the TooFatLardies Chain of Command Rules supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.