
- BGG rank
- BGG #12,003
- BGG rating
- 7.0
Hof Gap: The Nurnberg Pincer
- 2 players
- 120 min
- Complexity 3.6/5
- 1980

1981
Rules assistance for BAOR
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
BAOR is a board game released in 1981 for 2 players, 240–900 minutes per game, and ages 12 and up. It was designed by Charles T. Kamps and its main mechanics are Hexagon Grid.
"BAOR - British Army of the Rhine - The Thin Red Line in the 1980's" is one of several games in the Central Front Series published by SPI in the 1980s. "BAOR" appeared in the September/October 1981 issue of Strategy & Tactics magazine #88. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the BAOR sector and includes the major West German cities of Hannover and Kassel. Fifth Corps uses a collection of mechanics, including "Operations Points" and "Friction Points", variable length game turns, and Zones of Control to simulate modern battlefield conditions. As with most modern warfare games, Fifth Corps includes rules for airpower, Airmobile operations, and nuclear/chemical warfare. The game contains two scenarios. "The Thin Red Line" is the campaign scenario, covering the first five days of the war in the BAOR sector. "The Race to the Weser" covers the first 60 hours of combat in the region between Hannover and Kassel.
BAOR supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for BAOR is 240–900 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BAOR for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BAOR has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BAOR belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BAOR are: Charles T. Kamps. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BAOR as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.