
- BGG rank
- BGG #11,695
- BGG rating
- 8.0
Saipan: The Bloody Rock
- 1–4 players
- 120–2100 min
- Complexity 4.0/5
- 2017

2025
Rules assistance for Combat! Volume 3: Arnhem
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Combat! Volume 3: Arnhem is a board game released in 2025 for 1 player, 180–300 minutes per game, and ages 14 and up. It was designed by Adam Starkweather and Ross Mortell and its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game.
Combat! is a Tactical level Solitaire-Only board-wargame for man-to-man combat in World War Two. This is the third game in the series of Combat! games that use the same system. This game introduces the British Armed Forces into the system. The game will focus on one of the most well-told moments in the long history of Britain. The fight for Arnhem Bridge. Players will use the actual British army forces that fought at the famed bridge and most hold at all costs. This is a stand-alone game. The game system uses a unique AI to make for intense combat situations as well as unlimited replayability. You will stand on the defense against a relentless foe. Can you hold on? There are multiple scenarios covering several stages of the attack on the Arnhem Bridgehead. The results from each scenario will influence the following scenario if you wish to play a campaign game – or play any battle as a stand-alone experience. Complexity: Medium Solitaire Suitability: 10 out of 10 – Designed specifically for solitaire play Time Scale: 30-90 seconds per turn Map Scale: 10 yards per hex Unit Scale: Single man per counter; man-to-man combat Players: One Playing Time: Three to five hours per scenario -description from publisher's website
Combat! Volume 3: Arnhem supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Combat! Volume 3: Arnhem is 180–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combat! Volume 3: Arnhem for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combat! Volume 3: Arnhem has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combat! Volume 3: Arnhem belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combat! Volume 3: Arnhem are: Adam Starkweather and Ross Mortell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combat! Volume 3: Arnhem as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.