CrossFire: Rules and Organizations for Company Level WW II Gaming
BGG rank
BGG #8,768
BGG rating
7.6

CrossFire: Rules and Organizations for Company Level WW II Gaming

1996

Rules assistance for CrossFire: Rules and Organizations for Company Level WW II Gaming

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for CrossFire: Rules and Organizations for Company Level WW II Gaming

What would you like to know?

Answers come from the official rulebook, with the page to check.

CrossFire: Rules and Organizations for Company Level WW II Gaming is a board game released in 1996 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Arty Conliffe and its main mechanics are Dice Rolling, Simulation, and Area-Impulse.

Expansions

Similar games

About the game

CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term in Crossfire which loosely matches the concept of a "turn") are not sequential (as in "step 1 movement, step 2 artillery fire, step 3 melee, etc, etc") and distances and moves are not measured (we do some measurement in our house rules). This different approach makes for a breathlessly exciting game system where critical situations are developed realistically and resolved quickly. The mechanics also make for amazingly quick games. Scenarios that have previously taken more than a day to complete are finished within a few hours. Once you try this game, you won't want to go back to others, believe me! Crossfire focuses on infantry action at the company level with squads as the smallest element. Some people play with house rules which add more detail to the armor rules - but the existing rules work fine as Crossfire is primarily and infantry orientated rule set. Crossfire is actually a step up from our 1:1 preferences, with figures mounted on stands of 2-3 figures representing a squad. This was a bit of a nervous jump from 1:1 for me, but the result has been very rewarding. I think one of the reasons I like it so much is that the idea of squads moving about is a bit like Avalon Hill's Squad Leader which we played years and years ago. That was a great game. Also Available: Hit the Dirt! (CrossFire Scenarios) 21 scenarios for Cross Fire in a booklet.

Designers

Publishers

  • On Military Matters
  • Quantum Printing

Questions and answers

CrossFire: Rules and Organizations for Company Level WW II Gaming supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.