Dawns & Departures: A Campaign System for Sharp Practice
BGG rating
8.0

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Dawns & Departures: A Campaign System for Sharp Practice

2016

Rules assistance for Dawns & Departures: A Campaign System for Sharp Practice

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players

Rules assistant for Dawns & Departures: A Campaign System for Sharp Practice

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dawns & Departures: A Campaign System for Sharp Practice is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2016 for 2 players. It was designed by Richard Clarke (III) and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

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About the game

In search of adventures for your Sharp Practice characters? If so you have just found them with Dawns & Departures, the campaign handbook for Sharp Practice, providing endless campaign options with our easy to manage and fun to play Narrative Campaign system. 79 pages in length, Dawns & Departures provides everything you need to generate your campaign world, find out what your mission is and then get cracking on some fabulous adventures. Make valuable friends, gain influence at court and a reputation as a fighting man. Battle sworn enemies across a whole world and seek your fortune as you make your name in the black powder era. —description from the publisher

Questions and answers

Dawns & Departures: A Campaign System for Sharp Practice supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.