
- BGG rank
- BGG #6,293
- BGG rating
- 8.2
Chain of Command
- 2–4 players
- 120 min
- Complexity 3.3/5
- 2013

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
2016
Rules assistance for Dawns & Departures: A Campaign System for Sharp Practice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dawns & Departures: A Campaign System for Sharp Practice is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2016 for 2 players. It was designed by Richard Clarke (III) and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
In search of adventures for your Sharp Practice characters? If so you have just found them with Dawns & Departures, the campaign handbook for Sharp Practice, providing endless campaign options with our easy to manage and fun to play Narrative Campaign system. 79 pages in length, Dawns & Departures provides everything you need to generate your campaign world, find out what your mission is and then get cracking on some fabulous adventures. Make valuable friends, gain influence at court and a reputation as a fighting man. Battle sworn enemies across a whole world and seek your fortune as you make your name in the black powder era. —description from the publisher
Dawns & Departures: A Campaign System for Sharp Practice supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Dawns & Departures: A Campaign System for Sharp Practice belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dawns & Departures: A Campaign System for Sharp Practice are: Richard Clarke (III). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dawns & Departures: A Campaign System for Sharp Practice as an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 to use it. Check that your edition of Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 is compatible, as some expansions were revised between editions.