
- BGG rank
- BGG #11,028
- BGG rating
- 6.5
Little Round Top: The South's Best Chance at Gettysburg
- 2 players
- 150 min
- Complexity 2.6/5
- 1979

1980
Rules assistance for Devil's Den
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Devil's Den is a board game released in 1980 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Leonard Millman and David G. Martin and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Devil's Den: Hood's assault at Gettysburg" is a company/battalion level wargame simulation of the Confederate assaults against the Union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. Scenarios; Major Battle scenario Assault on Devil's Den Assault on Little Round Top Optional game rules such as off map artillery, double time movement, and CSA sharpshooters can be added for added historical interest. Game Scale: Game Turn: 8 minutes Hex: 30 yards / 27 meters Units: Company to Battalion Game Inventory (OSG): One 22 x 35" full color mapsheet One dual-side printed folded countersheet (400 1/2" counters) One 24-page Devil's Den rulebook One 8-page Devil's Den study folder Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours
Devil's Den supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Devil's Den is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Devil's Den for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Devil's Den has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Devil's Den belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Devil's Den are: Leonard Millman and David G. Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Devil's Den as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.