
- BGG rating
- 7.6
Dux Britanniarum: The Raiders – The Picts, Scotti and Irish in the Age of Arthur
- 2 players
- Complexity 1.0/5
- 2014

2012
Rules assistance for Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur is a board game released in 2012 for 2–6 players and 60–180 minutes per game. It was designed by Richard Clarke (III) and its main mechanics are Dice Rolling, Open Drafting, and Measurement Movement.
Dux Britanniarum is a table top miniatures wargame by the Too Fat Lardies. Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign. The rules are designed to be played with relatively small forces. A Saxon starter Army is just 38 figures, a British starter army is only 44 figures, both of which can be purchased from our web site in 28mm although the rules play just as well with larger or smaller figures. Forces are grouped into six figures for most warriors and four figures for skirmish and missile troops or cavalry. The tabletop rules are D6 based and simple to use, with the single page playsheet on the rear cover of the rules covering 99% of situations. Activation is determined by a speedy card driven system where all units get to act in any single turn. Included with the rules is an A3 pull out map of Britain in around 450AD which provides the background setting to the Dux Britanniarum campaign. Your characters start their campaign as a Saxon Lord or a Romano-British Tribune and will attempt to gain fortune and reputation on the battlefield as you fight to defend or conquer a Romano-British kingdom. Included with the rules are four detailed maps which together cover modern Britain, Wales and lowland Scotland along with an historical background to each kingdom. A character generation system will add colour to your campaign as your Nobles assume their own personalities. The terrain and scenario generator allows games to be set up quickly and to result in an almost infinite variety of games to keep you challenged and enjoying the action. The tabletop rules provide for a fast play system with a fun and exciting narrative as your Nobles lead their men into battle. The unique three phase battle system and force morale mechanism allows you to fight your battles with a minimum of preparation and tie those results into the campaign system for a really exciting and fun gaming experience.
Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Dice Rolling, Open Drafting, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur are: Richard Clarke (III). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.