Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur
BGG rank
BGG #16,744
BGG rating
7.8

Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur

2012

Rules assistance for Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–180 min
  • Complexity 2.3/5

For 2 players

Rules assistant for Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur

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Answers come from the official rulebook, with the page to check.

Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur is a board game released in 2012 for 2–6 players and 60–180 minutes per game. It was designed by Richard Clarke (III) and its main mechanics are Dice Rolling, Open Drafting, and Measurement Movement.

Expansions

Similar games

About the game

Dux Britanniarum is a table top miniatures wargame by the Too Fat Lardies. Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign. The rules are designed to be played with relatively small forces. A Saxon starter Army is just 38 figures, a British starter army is only 44 figures, both of which can be purchased from our web site in 28mm although the rules play just as well with larger or smaller figures. Forces are grouped into six figures for most warriors and four figures for skirmish and missile troops or cavalry. The tabletop rules are D6 based and simple to use, with the single page playsheet on the rear cover of the rules covering 99% of situations. Activation is determined by a speedy card driven system where all units get to act in any single turn. Included with the rules is an A3 pull out map of Britain in around 450AD which provides the background setting to the Dux Britanniarum campaign. Your characters start their campaign as a Saxon Lord or a Romano-British Tribune and will attempt to gain fortune and reputation on the battlefield as you fight to defend or conquer a Romano-British kingdom. Included with the rules are four detailed maps which together cover modern Britain, Wales and lowland Scotland along with an historical background to each kingdom. A character generation system will add colour to your campaign as your Nobles assume their own personalities. The terrain and scenario generator allows games to be set up quickly and to result in an almost infinite variety of games to keep you challenged and enjoying the action. The tabletop rules provide for a fast play system with a fun and exciting narrative as your Nobles lead their men into battle. The unique three phase battle system and force morale mechanism allows you to fight your battles with a minimum of preparation and tie those results into the campaign system for a really exciting and fun gaming experience.

Questions and answers

Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.