
- BGG rank
- BGG #9,085
- BGG rating
- 6.4
Dixie: Bull Run
- 2 players
- 60 min
- Complexity 2.0/5
- 1994

1995
Rules assistance for Eagles: Waterloo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Eagles: Waterloo is a board game released in 1995 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and its main mechanics are Hand Management and Secret Unit Deployment.
Recreate the climactic Waterloo campaign with Eagles: Waterloo edition. Eagles is a fast-paced, fun, and historically accurate simulation of Napoleon's final campaign. Collectible Each Eagles Waterloo deck contains 60 cards, the cards are selected from the 300 different cards that accurately portray every general, regiment, battery, and significant terrain present at the Waterloo campaign. Each Eagles card has been printed in three versions: Gold, Silver, and Bronze. Gold cards are rare, silver cards uncommon, and bronze cards are common, but each version of the card will has the same game effect. This will allow gamers to obtain a complete set easily while collectors can hunt for a Silver or Gold series. Full sets are also available. Historical The regimental uniforms and the portraits of the generals are historically accurate, providing the Napoleonic war buff with a detailed, graphical, order of battle for the Waterloo campaign. Card identities are printed in French, English, Dutch, or German depending on the nationality of the regiment. The special cards and the rules recreate the flavor of the campaign and the Napoleonic period. Four battles can be played: Ligny, Wavre, Quatre Bras and Waterloo plus the full campaign containing the 4 battles or eventually a fictitious battle of Charleroi. All artwork and graphics in the game Eagles was created by RPG/Historical artist, Eric Hotz (www.hotzartworks.com).
Eagles: Waterloo supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Eagles: Waterloo is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eagles: Waterloo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eagles: Waterloo has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eagles: Waterloo belongs to these categories: Card Game, Wargame, and Napoleonic. Its main mechanics are Hand Management and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eagles: Waterloo are: Tom Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eagles: Waterloo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.