
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Fallen: Depths of the Glarr
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fallen: Depths of the Glarr is an expansion for Fallen released in 2015 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Stephen C. Smith and Tom W. Green, III and its main mechanics are Hand Management, Dice Rolling, and Storytelling.
From the publisher's webpage: Beyond the Namoren swamp, an old dungeon lies hidden beneath the waters. Between crumbling statues of dragons and forgotten heroes, water cascades down the ancient hallways of the labyrinth. However this dungeon is not forgotten, nor is it still. Fierce reptilian creatures now call this dark place their home. They prey on merchant barges that pass through their waters. They attack any traveler foolish enough to enter their swamp. They show they mercy. They are...the glarr. What riches do they have scurried away to the bottom of their lair? What dark power now drives them? Can you brave the Depths of the Glarr?
Fallen: Depths of the Glarr supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fallen: Depths of the Glarr is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fallen: Depths of the Glarr for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fallen: Depths of the Glarr belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Hand Management, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallen: Depths of the Glarr are: Stephen C. Smith and Tom W. Green, III. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallen: Depths of the Glarr as an expansion for Fallen. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fallen to use it. Check that your edition of Fallen is compatible, as some expansions were revised between editions.