Hecatomb: Last Hallow's Eve
BGG rating
7.7

Expansion for Hecatomb

Hecatomb: Last Hallow's Eve

2005

Rules assistance for Hecatomb: Last Hallow's Eve

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 15+

Rules assistant for Hecatomb: Last Hallow's Eve

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hecatomb: Last Hallow's Eve is an expansion for Hecatomb released in 2005 for 2–4 players, 30 minutes per game, and ages 15 and up. It was designed by Mike Elliott and its main mechanics are Card Play Conflict Resolution.

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About the game

Released on October 28, 2005, this expansion added 144 cards to the base Hecatomb collectible card game, using the same themes from the base set. The base game description via the Wizards of the Coast website: In Hecatomb, each player is an Endbringer, an evil genius bent on the destruction of the modern-day world. Endbringers summon monsters from myth and nightmare, breeding hybrids that can destroy an enemy's forces, eventually building up enough power to destroy the world. After a world is destroyed, the Endbringers travel through dimensional portals to other, parallel worlds where the contest begins again. Hecatomb's unusual stacking mechanic gives the game a three-dimensional feel. Five-sided Hecatomb cards depict a variety of horrid creatures, from terrible beasts and demons to crazed shamans. Cards feature four clear edges, with scores for power and abilities on the fifth edge. Players can create frightening creature hybrids called Abominations by stacking cards on top of each other. Each Abomination combines the powers and special abilities of all the creatures used to assemble it. The clear edges allow players to see the total power scores and abilities of up to 5 cards stacked together. Hecatomb was discontinued as of 5/24/2006.

Questions and answers

Hecatomb: Last Hallow's Eve supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.