Korea: The Mobile War 1950-51
BGG rank
BGG #24,843
BGG rating
5.8

Korea: The Mobile War 1950-51

1971

Rules assistance for Korea: The Mobile War 1950-51

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Korea: The Mobile War 1950-51

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Korea: The Mobile War 1950-51 is a board game released in 1971 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

KOREA is a division level game of the police action during 1950 and 51. 3 scenarios: 1) The 17 turn Invasion Scenario (North Korea invades the South) 2) The 9 turn Intervention Scenario (Chinese forces attack overextended U.N. units occupying North Korea) 3) The 21 turn Stalemate Scenario (U.N. forces gradually grind the Communists back toward the 38th parallel) 255 Counters

Designers

Publishers

  • SPI (Simulations Publications, Inc.)
  • Poultron Press

Questions and answers

Korea: The Mobile War 1950-51 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.