
- BGG rank
- BGG #3,726
- BGG rating
- 6.8
Wizard Kings
- 2–7 players
- 150 min
- Complexity 2.7/5
- 2000

2003
Rules assistance for Liberty: The American Revolution 1775-83
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Liberty: The American Revolution 1775-83 is a board game released in 2003 for 2 players, 120–180 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh, Grant Dalgliesh, and Mark Kwasny and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
Liberty is a fast-playing game covering the American Revolution from 1775-1783. British, American, and French forces are included and the role of the Indians and Navies is depicted. The unique problems faced by each side become clear in this playable game. This is a block game, built on the same foundation as Columbia's much-acclaimed Hammer of the Scots. The card play and wintering rules are similar. The map has switched from area movement to a hex-based map with the traditional movement and terrain rules from other classic Columbia games like Wizard Kings. Leaders, infantry, cavalry, and fleets are all represented. CONTENTS 50 wooden blocks (20mm) Labels 11 x 34 map of Colonial America 25 cards Rules 4 Dice (from Columbia's web site & user's description)
Liberty: The American Revolution 1775-83 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Liberty: The American Revolution 1775-83 is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Liberty: The American Revolution 1775-83 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Liberty: The American Revolution 1775-83 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Liberty: The American Revolution 1775-83 belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Liberty: The American Revolution 1775-83 are: Tom Dalgliesh, Grant Dalgliesh, and Mark Kwasny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Liberty: The American Revolution 1775-83 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.