NATO: Operational Combat in Europe in the 1970's
BGG rank
BGG #15,884
BGG rating
6.2

NATO: Operational Combat in Europe in the 1970's

1973

Rules assistance for NATO: Operational Combat in Europe in the 1970's

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 14+
  • Complexity 2.6/5

For 2 players

Rules assistant for NATO: Operational Combat in Europe in the 1970's

What would you like to know?

Answers come from the official rulebook, with the page to check.

NATO: Operational Combat in Europe in the 1970's is a board game released in 1973 for 2 players, 240 minutes per game, and ages 14 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

"NATO: Operational Combat in Europe in the 1970's" is a simulation on a brigade/division level of a possible attempt by the Warsaw Pact forces to "liberate" Western Europe from the NATO alliance sometime in the 1970's. It postulates that this War in West Germany could occur without a massive strategic nuclear holocaust. Essentially, the game progresses from "M," the day' the Warsaw Feet decides to launch an offensive, to day "M + 50," when a decision of some type (even a stalemated war) is assumed to have been reached. The game may be played starting with "M + 1," with the forces as they actually are in peacetime, or at "M + 31," after both sides have reached planned strength. The increment of forces, as NATO transfers its scattered strength and Warsaw Pact sends forth additional member and Russian garrison divisions, is fully charted between the 'two game-versions. NATO depicts the essential elements of modern warfare (even Future warfare) with unusual elements such as Air-transportable units, Airmobile units and the newly proposed US Army Tricap (triple capability) divisions. Two basic scenarios (4 if nukes are used in two of them) and three variants (Warsaw Pact Unreliability, NATO Neutrality and Chinese Intervention). The map portrays Europe from East Germany to France and from Denmark to Switzerland. Game Scale: Game Turn: 2 days Hex: 10 miles / 16 kilometers Units: Brigade to Division Game Inventory: One 22 x 34" four color map One single-side printed countersheet (400 1/2" counters) One 10-page rulebook One player aid fold-out sheet Solitaire Playability: Low Complexity Level: Light Players: 2 Playing Time: 4-15 hours

Designers

Publishers

  • SPI (Simulations Publications, Inc.)
  • Simpubs Ltd. (SPUK)

Questions and answers

NATO: Operational Combat in Europe in the 1970's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.