
- BGG rank
- BGG #10,014
- BGG rating
- 6.9
BAOR
- 2 players
- 240–900 min
- Complexity 2.9/5
- 1981

1988
Rules assistance for North German Plain
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
North German Plain is a board game released in 1988 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Charles T. Kamps and its main mechanics are Hexagon Grid.
"North German Plain" is one of several games in the Central Front Series published by SPI/3W in the 1980s. "North German Plain" appeared in the February 1988 issue of Strategy & Tactics magazine #117. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the North German Plain and includes the major West German cities of Hamburg and Bremen. "North German Plain" was the first game in the renewed Central Front Series, and marks a return to more conventional game mechanics. As with most modern warfare games, "North German Plain" includes rules for airpower, airmobile operations, and chemical warfare. The game has a single scenario, "Drive on the Channel Ports", which depicts a surprise attack by the PACT Northern Front. Game Scale: Turn: 6 hour daylight & 12 hour nighttime turns Hex: 4 km Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 14 page rules booklet
North German Plain supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for North German Plain is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists North German Plain for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
North German Plain has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
North German Plain belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of North German Plain are: Charles T. Kamps. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists North German Plain as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.