
- BGG rank
- BGG #12,342
- BGG rating
- 7.2
Omaha: The Bloody Beach
- 1–2 players
- 480–3600 min
- Complexity 4.2/5
- 1991

1990
Rules assistance for Objective: Schmidt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Objective: Schmidt is a board game released in 1990 for 2 players, 240 minutes per game, and ages 15 and up. It was designed by Dean Essig and David A. Powell and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Objective: Schmidt - The battle for Hürtgen Forest, November 2-6, 1944, is the second game in the Tactical Combat Series (TCS) by The Gamers and examines some of the most difficult infantry combat of World War II—the US 28th Division’s unsuccessful attack into the Hürtgen Forest from November 2nd to the 6th, 1944. Specifically, it focuses on the US 112th Infantry Regiment’s assault on the town of Schmidt, and the German counterattacks by the 89th Infantry and 116th Panzer Divisions. In poor weather, facing difficult terrain and determined resistance, the soldiers of the 28th Division made a gallant effort. At the cost of several thousand lives, they came close to succeeding. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-100s of hours
Objective: Schmidt supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Objective: Schmidt is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Objective: Schmidt for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Objective: Schmidt has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Objective: Schmidt belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Objective: Schmidt are: Dean Essig and David A. Powell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Objective: Schmidt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.