Phantoms of the Ice: Double Trouble & Magician
BGG rating
6.3

Expansion for Slapshot

Phantoms of the Ice: Double Trouble & Magician

1994

Rules assistance for Phantoms of the Ice: Double Trouble & Magician

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 30 min
  • 8+

Rules assistant for Phantoms of the Ice: Double Trouble & Magician

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phantoms of the Ice: Double Trouble & Magician is an expansion for Slapshot released in 1994 for 2–10 players, 30 minutes per game, and ages 8 and up. It was designed by Tom Dalgliesh and its main mechanics are Trading.

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About the game

This is a two card mini expansion consisting of two special players for Phantoms of the Ice which was included in the White Wind newsletter #3 ("Colours of the Wind #3"). Double Trouble is a value "4" forward player. If he scores a goal, it counts as two goals. Although if the other team scores, it also counts double. Magician is a value "3" forward player. After he is played, you may dictate your opponent the card he has to play for the rest of the match (goalie, defense or forward).

Categories

Mechanics

Designers

Publishers

  • White Wind

Questions and answers

Phantoms of the Ice: Double Trouble & Magician supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.