
- BGG rank
- BGG #816
- BGG rating
- 7.5
Hammer of the Scots
- 2 players
- 120–180 min
- Complexity 3.0/5
- 2002

Rules assistance for Phantoms of the Ice: Double Trouble & Magician
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Phantoms of the Ice: Double Trouble & Magician is an expansion for Slapshot released in 1994 for 2–10 players, 30 minutes per game, and ages 8 and up. It was designed by Tom Dalgliesh and its main mechanics are Trading.
This is a two card mini expansion consisting of two special players for Phantoms of the Ice which was included in the White Wind newsletter #3 ("Colours of the Wind #3"). Double Trouble is a value "4" forward player. If he scores a goal, it counts as two goals. Although if the other team scores, it also counts double. Magician is a value "3" forward player. After he is played, you may dictate your opponent the card he has to play for the rest of the match (goalie, defense or forward).
Phantoms of the Ice: Double Trouble & Magician supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Phantoms of the Ice: Double Trouble & Magician is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Phantoms of the Ice: Double Trouble & Magician for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Phantoms of the Ice: Double Trouble & Magician belongs to these categories: Card Game and Sports. Its main mechanics are Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Phantoms of the Ice: Double Trouble & Magician are: Tom Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phantoms of the Ice: Double Trouble & Magician as an expansion for Slapshot. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Slapshot to use it. Check that your edition of Slapshot is compatible, as some expansions were revised between editions.