Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals
BGG rating
9.0

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals

2013

Rules assistance for Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 12+

Rules assistant for Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2013 for 2–6 players and ages 12 and up. It was designed by Charles S. Grant (II) and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

Refighting History is a series of wargame books by Charles S Grant. In this series Charles describes historical actions, provides the detail of the forces involved and the preparation to bring the actions to the wargame table. Each refight is then described both in words and pictures. These will include not only famous larger battles but also smaller actions which can be achieved with modest wargame forces. In addition to the battles (Asch, Hoyerswarda, Pretsch) and games Charles includes sections on tactics, troop types and the development of his own armies. The series aim to bring research, real scenarios , lots of pictures and the fun of wargaming to the reader. —description from publisher

Questions and answers

Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.