
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
2013
Rules assistance for Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2013 for 2–6 players and ages 12 and up. It was designed by Charles S. Grant (II) and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Refighting History is a series of wargame books by Charles S Grant. In this series Charles describes historical actions, provides the detail of the forces involved and the preparation to bring the actions to the wargame table. Each refight is then described both in words and pictures. These will include not only famous larger battles but also smaller actions which can be achieved with modest wargame forces. In addition to the battles (Asch, Hoyerswarda, Pretsch) and games Charles includes sections on tactics, troop types and the development of his own armies. The series aim to bring research, real scenarios , lots of pictures and the fun of wargaming to the reader. —description from publisher
Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals belongs to these categories: Wargame, Expansion for Base-game, and Book. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals are: Charles S. Grant (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Refighting History: Volume 1 – Seven Years War: Fighting Withdrawals as an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 to use it. Check that your edition of Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 is compatible, as some expansions were revised between editions.