Tamburlaine the Great: The Battle of Angorra, 1402
BGG rank
BGG #19,792
BGG rating
6.8

Tamburlaine the Great: The Battle of Angorra, 1402

1979

Rules assistance for Tamburlaine the Great: The Battle of Angorra, 1402

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 2.3/5

Rules assistant for Tamburlaine the Great: The Battle of Angorra, 1402

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tamburlaine the Great: The Battle of Angorra, 1402 is a board game released in 1979 for 2 players and ages 12 and up. It was designed by David Werden and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Tamburlaine the Great is a Tactical level simulation of the Battle of Angora on 21 June 1402, which was the climax of the Tartar invasion of Asia Minor. Sultan Bayazid I and his Ottoman Turks, fresh from their victory against the Christians at the Battle of Nicopolis, met Tamburlaine's Tartar and Mongol hordes northeast of modern day Ankara. Unit types included in the game are: infantry, short bow archers, crossbowmen, cavalry, elephants, and wagons. The map scale is 50 yards from hex side to hex side, and each game-turn represents 20 minutes. In addition to being published as a separate game, Tamburlaine the Great was also published as part of SPI's Great Medieval Battles Quadrigame.

Questions and answers

Tamburlaine the Great: The Battle of Angorra, 1402 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.