
- BGG rank
- BGG #11,695
- BGG rating
- 8.0
Saipan: The Bloody Rock
- 1–4 players
- 120–2100 min
- Complexity 4.0/5
- 2017

2019
Rules assistance for Tinian: The Forgotten Battle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Tinian: The Forgotten Battle is a board game released in 2019 for 1–2 players, 120–900 minutes per game, and ages 14 and up. It was designed by Adam Starkweather and Ross Mortell and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle. And yet Admiral Raymond A. Spruance, said of the invasion of Tinian: "In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II." Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games. ‘Jig-Day’ A short, single day scenario covering the initial American Landings ‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the island down as far as Mount Lasso. ‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final subjugation of the island. Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to. Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules Includes rules for: Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. —description from the publisher
Tinian: The Forgotten Battle supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tinian: The Forgotten Battle is 120–900 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tinian: The Forgotten Battle for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tinian: The Forgotten Battle has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tinian: The Forgotten Battle belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tinian: The Forgotten Battle are: Adam Starkweather and Ross Mortell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tinian: The Forgotten Battle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.