Tinian: The Forgotten Battle
BGG rank
BGG #12,784
BGG rating
8.0

Tinian: The Forgotten Battle

2019

Rules assistance for Tinian: The Forgotten Battle

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–900 min
  • 14+
  • Complexity 3.1/5

For 1 player

Rules assistant for Tinian: The Forgotten Battle

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Answers come from the official rulebook, with the page to check.

Tinian: The Forgotten Battle is a board game released in 2019 for 1–2 players, 120–900 minutes per game, and ages 14 and up. It was designed by Adam Starkweather and Ross Mortell and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle. And yet Admiral Raymond A. Spruance, said of the invasion of Tinian: "In my opinion, the Tinian operation was probably the most brilliantly conceived and executed amphibious operation in World War II." Tinian: The Forgotten Battle will be Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). Played on a single map it will include 3 scenarios and 3 campaign games. ‘Jig-Day’ A short, single day scenario covering the initial American Landings ‘Lasso’ A 2 day scenario covering the Americans securing of the north end of the island down as far as Mount Lasso. ‘Final Round-up’ A 3 day Scenario covering the last 3 days of the battle and the final subjugation of the island. Historical Campaign The full 9 days from the American Landings in the North until the final Japanese surrender Hypothetical Campaign. The Americans, originally, feinted at the southern beaches near Tinian Town before landing in the north. This campaign game lets you see what would have happened if it wasn't a feint and the Americans landed exactly where the Japanese were expecting them to. Free-set up Campaign your chance to defend or assault a Pacific island – total control over defences or landing schedules Includes rules for: Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars AND drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans. —description from the publisher

Questions and answers

Tinian: The Forgotten Battle supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.