
- BGG rating
- 6.8
Anima Tactics: Harod
- 2 players
- 60 min
- Complexity 2.0/5
- 2007

2006
Rules assistance for Anima Tactics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Anima Tactics is a board game released in 2006 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Carlos B. García Aparício and its main mechanics are Dice Rolling and Action Points.
Based on the Anima: Beyond Fantasy roleplaying game setting, Anima: Tactics is a skirmish-level miniatures combat game that pits heroic characters against each other in the struggle between Light and Dark. The system uses 10-sided dice as well as character statcards and asset cards that provide new abilities for the characters. Each player brings a party of heroes to the field of battle, choosing characters, equipment, and other advantages with total levels no more than the fixed value selected for the game (250 levels for a standard game). No party may contain characters from both the Light and Darkness faction, unless all characters in the party are drawn from the same affiliation (there are eight affiliations in the game, such as the Church, the Empire, or the Black Sun trading cartel). In the standard 250 LV game, each player will have 4 ~ 6 models. The winner is the player with the most levels of characters still on the battlefield at the end of ten turns. There are two starter sets available right now - Light faction and Dark faction: Each starter set includes 2 unpainted pewter figures (around 100 LV) 2 advantage cards 1 rulebook 1 ten-sided die Several action counters and state counters.
Anima Tactics supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Anima Tactics is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anima Tactics for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anima Tactics has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Anima Tactics belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Anima Tactics are: Carlos B. García Aparício. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Anima Tactics as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.