Bundeswehr: Northern Germany, late 1970's
BGG rank
BGG #21,364
BGG rating
6.2

Bundeswehr: Northern Germany, late 1970's

1977

Rules assistance for Bundeswehr: Northern Germany, late 1970's

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Bundeswehr: Northern Germany, late 1970's

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bundeswehr: Northern Germany, late 1970's is a board game released in 1977 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Virginia Mulholland and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Bundeswehr is a battalion/regimental level simulation of hypothetical combat in Northern Germany in the 1970's. This area has been chosen primarily because of its geographic location. If Soviet forces succeed in their advance across the North German Plain, they could link up with Soviet forces from Southern Germany and the Hamburg area in a concerted effort to push into Western Europe. Scale: one mile hexes, 12 hour turns. Quad game, part of Modern Battles II: Four Contemporary Conflicts, along with The Battle for Jerusalem 1967, DMZ: The Battle for South Korea, late 1970s, Yugoslavia: The Battles for Zagreb, 1979

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Bundeswehr: Northern Germany, late 1970's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.