
- BGG rank
- BGG #10,673
- BGG rating
- 6.8
Boots & Saddles: Air Cavalry in the 80's
- 2 players
- 240–720 min
- Complexity 3.5/5
- 1984

1977
Rules assistance for Bundeswehr: Northern Germany, late 1970's
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Bundeswehr: Northern Germany, late 1970's is a board game released in 1977 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Virginia Mulholland and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Bundeswehr is a battalion/regimental level simulation of hypothetical combat in Northern Germany in the 1970's. This area has been chosen primarily because of its geographic location. If Soviet forces succeed in their advance across the North German Plain, they could link up with Soviet forces from Southern Germany and the Hamburg area in a concerted effort to push into Western Europe. Scale: one mile hexes, 12 hour turns. Quad game, part of Modern Battles II: Four Contemporary Conflicts, along with The Battle for Jerusalem 1967, DMZ: The Battle for South Korea, late 1970s, Yugoslavia: The Battles for Zagreb, 1979
Bundeswehr: Northern Germany, late 1970's supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bundeswehr: Northern Germany, late 1970's is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bundeswehr: Northern Germany, late 1970's for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bundeswehr: Northern Germany, late 1970's has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bundeswehr: Northern Germany, late 1970's belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bundeswehr: Northern Germany, late 1970's are: Virginia Mulholland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bundeswehr: Northern Germany, late 1970's as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.