
- BGG rank
- BGG #2,981
- BGG rating
- 7.7
The Great War
- 2 players
- 60 min
- Complexity 2.7/5
- 2015

Expansion for Trenches of Valor: Raids Across No Man's Land 1918
2010
Rules assistance for Trenches of Valor: Expansion Kit 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Trenches of Valor: Expansion Kit 1 is an expansion for Trenches of Valor: Raids Across No Man's Land 1918 released in 2010 for 2 players, 25 minutes per game, and ages 10 and up. It was designed by Pelle Nilsson (I) and its main mechanics are Dice Rolling and Hexagon Grid.
Raids across No Man's Land - 1917 to 1918 Battlesson #6 Expansion Kit The war continues with six more exciting scenarios across a dramatic new trenchline map. The introduction of new unit types including Flamethrower, Leader, and Engineer units creates trench raids that are even more action-packed! Toss another grenade onto your game table with Trenches of Valor Expansion Kit 1. Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 6.5 on a 9 scale Scale: Each unit is 2 to 10 soldiers, each hex ≈ 50 meters across, and each turn is about 30 to 60 seconds of real time. Game Components: • One 4-page, color Rules booklet with 6 scenarios included • 12 color, die-cut 3/4” mounted pieces • One 11” x 17” color game map with tables
Trenches of Valor: Expansion Kit 1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Trenches of Valor: Expansion Kit 1 is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trenches of Valor: Expansion Kit 1 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trenches of Valor: Expansion Kit 1 has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trenches of Valor: Expansion Kit 1 belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trenches of Valor: Expansion Kit 1 are: Pelle Nilsson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trenches of Valor: Expansion Kit 1 as an expansion for Trenches of Valor: Raids Across No Man's Land 1918. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Trenches of Valor: Raids Across No Man's Land 1918 to use it. Check that your edition of Trenches of Valor: Raids Across No Man's Land 1918 is compatible, as some expansions were revised between editions.