Central Powers, Axis & Allies Variant
BGG rating
5.6

Expansion for Axis & Allies

Central Powers, Axis & Allies Variant

1995

Rules assistance for Central Powers, Axis & Allies Variant

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Central Powers, Axis & Allies Variant

What would you like to know?

Answers come from the official rulebook, with the page to check.

Central Powers, Axis & Allies Variant is an expansion for Axis & Allies released in 1995 for 2–5 players, 180 minutes per game, and ages 12 and up. Its main mechanics are Area Movement and Dice Rolling.

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About the game

A set of World War I variant pieces and rules from Table Tactics. "This game adds 200 new color matched plastic pieces and directions on how to play this WWI version. When playing Central Powers you use the original Axis & Allies game board and over 200 of the original game pieces for a great new version of this classic game. Central Powers is not designed to be historically accurate. Its main purpose is entertainment. Rules for Central Powers pieces also allow you to use them in the original game. Cruisers, destroyers, artillery, machine guns, half-tracks, & the Mark II Tanks to your game plan." Expands: Axis & Allies

Questions and answers

Central Powers, Axis & Allies Variant supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.