Dark Ages: Tactical Warfare, 500-1300
BGG rank
BGG #22,178
BGG rating
6.2

Dark Ages: Tactical Warfare, 500-1300

1971

Rules assistance for Dark Ages: Tactical Warfare, 500-1300

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–180 min
  • 12+
  • Complexity 2.2/5

Rules assistant for Dark Ages: Tactical Warfare, 500-1300

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dark Ages: Tactical Warfare, 500-1300 is a board game released in 1971 for 2 players, 120–180 minutes per game, and ages 12 and up. It was designed by Stephen B. Patrick and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Similar games

About the game

Tactical Warfare 700-1300 A.D. It covers all the major military systems such as the Vikings, Crusaders, Muslim Cavalry, Byzantine Legions and Mongol Hordes. It has 14 scenarios that cover the major battles from the Battle of Tours in 732 to the Battle of Liegnitz in 1241. It has one general map that all 14 battles are fought on, in different locations on the map. There are 6 types of infantry units, 4 types of cavalry units and Viking fleets. Victory is gained by destroying enemy units and a special rule accounts for the "panic threshold" of the troops. There are two types of combat, melee and missile. It uses an odds based combat results table, a terrain effect chart and a combat unit capability chart.

Questions and answers

Dark Ages: Tactical Warfare, 500-1300 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.