
- BGG rating
- 7.3
Decline and Fall: Byzantium at War – Field of Glory Gaming Companion
- 2–4 players
- 180 min
- Complexity 4.0/5
- 2008

2008
Rules assistance for Field of Glory: Ancient and Medieval Wargaming Rules
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Field of Glory: Ancient and Medieval Wargaming Rules is a board game released in 2008 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Richard Bodley Scott, Terry Shaw, and Simon Hall and its main mechanics are Dice Rolling, Simulation, and Line of Sight.
Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win. Our companion army list books will contain historical overviews and the organisation of hundreds of accurately researched armies, ensuring that your battles will be able to have a realistic and historical feel. Also, in reality, some armies would be relatively small, consisting of as few as 5,000 men, whilst others would be enormous. Field of Glory will allow you to see what might have been had these forces been equally matched, using a points system, as each army can then be scaled up or down whilst retaining an individual mix and balance of troops to create “what if” encounters. We started with a blank sheet of paper and looked at a wide range of possible mechanisms. Some concepts are entirely new. Others may look familiar at first glance, but interact with the rest of the rules in a completely new way, giving Field of Glory a style all its own. In Field of Glory our most important objective is to make the game fun to play whilst retaining a strong historical feel. So whether you fancy being Alexander the Great or Ghengis Khan, it's up to you, happy gaming and may your dice roll high!
Field of Glory: Ancient and Medieval Wargaming Rules supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Field of Glory: Ancient and Medieval Wargaming Rules is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Field of Glory: Ancient and Medieval Wargaming Rules for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Field of Glory: Ancient and Medieval Wargaming Rules has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Field of Glory: Ancient and Medieval Wargaming Rules belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Dice Rolling, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Field of Glory: Ancient and Medieval Wargaming Rules are: Richard Bodley Scott, Terry Shaw, and Simon Hall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Field of Glory: Ancient and Medieval Wargaming Rules as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.