The East is Red: The Sino Soviet War
BGG rank
BGG #18,963
BGG rating
6.0

The East is Red: The Sino Soviet War

1974

Rules assistance for The East is Red: The Sino Soviet War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 2.6/5

Rules assistant for The East is Red: The Sino Soviet War

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

The East is Red: The Sino Soviet War is a board game released in 1974 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling and Hexagon Grid.

Expansions

Similar games

About the game

Strategy & Tactics magazine #42. The East is Red is a simulation on a strategic/operational level of a possible attempt by Soviet forces to invade and occupy Manchuria and North China sometime in the 1970s. Within the theatre of operations it is assumed that tactical nuclear weapons and atomic demolitions will be used. The game is played with variants of two basic scenarios. The M-1 scenario variants postulate a hasty Soviet attack into China and the M-30 variants describe a later stronger attack. Variant counters, rules and scenarios were published in Strategy & Tactics magazine #226 - Jan/Feb 2005.

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

The East is Red: The Sino Soviet War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.