Grant Takes Command
BGG rating
7.0

Expansion for Autumn of Glory

Grant Takes Command

1996

Rules assistance for Grant Takes Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Grant Takes Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grant Takes Command is an expansion for Autumn of Glory released in 1996 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Gary Selkirk and its main mechanics are Area Movement and Secret Unit Deployment.

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About the game

Grant Takes Command contains two scenarios and 140 counters. The first scenario, "After the North Anna", covers "Grant's overland campaign following the battles of Wilderness and Spottsylvania Courthouse". It requires Lee Takes Command to play. The second scenario, "The Battle Above the Clouds", covers "Grant's campaign to break the siege of Chattanooga". It requires Autumn of Glory to play.

Questions and answers

Grant Takes Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.