I Ain't Been Shot, Mum
BGG rank
BGG #11,948
BGG rating
7.7

I Ain't Been Shot, Mum

2002

Rules assistance for I Ain't Been Shot, Mum

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for I Ain't Been Shot, Mum

What would you like to know?

Answers come from the official rulebook, with the page to check.

I Ain't Been Shot, Mum is a board game released in 2002 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Richard Clarke (III) and Nick Skinner and its main mechanics are Roll / Spin and Move, Simulation, and Variable Phase Order.

Expansions

Similar games

About the game

From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and armour combat between 1939 and 1945 and may be used with our four theatre specific handbooks which provide full information on organisational structures and weapon capabilities. The smallest tactical unit in I Ain't Been Shot Mum is the infantry section or squad of the weapons team with support weapons such as mortars or machine guns. The basic command units are the platooons. The rules handle fire by section or weapons team and the turn sequences are dictated by the Game Deck of cards which can be tailor made to suit any specific situation. With sections covering infantry and armored combat, artillery and air support, and morale covered by the elegant and "test-free" shock system, the rules allow smooth flowing games where the players have minimal contact with the rules and maximum contact with the tactical situation. Included in the rules is the Normandy Handbook which covers the periond June to August 1944. There is a scenario generator which will provide fast set-up games with no advanced planning, a section on writing historical scenarios and four specific scenarios, two starter games and two historical actions.

Questions and answers

I Ain't Been Shot, Mum supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.