
- BGG rating
- 6.6
Tank! Expanded Game Rules
- 2 players
- 120 min
- Complexity 3.0/5
- 1974

1974
Rules assistance for Tank! Armored Combat in the 20th Century
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Tank! Armored Combat in the 20th Century is a board game released in 1974 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
First published in Strategy & Tactics magazine #44. Modern tank warfare involving individual tanks, guns, and squads. 100 counters One thing that should be mention is that only base game is included in the magazine release. The rules even say that you do not get all the markers in the base game. If you got the game as the Flat-pack, the advanced game was included. Or you could buy the advanced game as a separate add on. So be aware when asking seller about the game. Expanded by: Super Tank I Tank! Expanded Game Rules
Tank! Armored Combat in the 20th Century supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tank! Armored Combat in the 20th Century is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tank! Armored Combat in the 20th Century for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tank! Armored Combat in the 20th Century has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tank! Armored Combat in the 20th Century belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tank! Armored Combat in the 20th Century are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tank! Armored Combat in the 20th Century as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.