
- BGG rating
- 8.0
The Naval SITREP: The Journal of Naval Miniatures Wargaming #1
- 2–8 players
- 60 min
- 1994

2008
Rules assistance for Command at Sea: 4th Edition – War at Sea 1926-1955
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command at Sea: 4th Edition – War at Sea 1926-1955 is a board game released in 2008 for 1–8 players and ages 12 and up. It was designed by Larry Bond, Ed Kettler, Chris Carlson, and Ed Tambunan and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation.
From the introduction: Command at Sea is a World War II tactical naval miniatures rules system. It can simulate almost every naval operation of World War II with accurate and consistent results that depend as much on the strategy and planning of the players as on the ships and equipment of the adversaries.
Command at Sea: 4th Edition – War at Sea 1926-1955 supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Command at Sea: 4th Edition – War at Sea 1926-1955 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Command at Sea: 4th Edition – War at Sea 1926-1955 has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Command at Sea: 4th Edition – War at Sea 1926-1955 belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command at Sea: 4th Edition – War at Sea 1926-1955 are: Larry Bond, Ed Kettler, Chris Carlson, and Ed Tambunan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command at Sea: 4th Edition – War at Sea 1926-1955 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.